Bitcoin Mining – micro-mining and flipping BTC into junk silver coin and not worrying about ROI

Bitcoin as a micro-mining hobby and converting to junk silver coin.
Video Rating: 0 / 5

friends https://www.youtube.com/user/theriskreward https://www.youtube.com/user/trillogeeop https://www.youtube.com/user/thebeyongaming.
Video Rating: 0 / 5

    PayCoin CryptoCurrency Passive Income Tools

  • Bitcoin Bible Turn $15 Into $10,000 with zero work. The safest and easiest ways to buy, sell, store and speculate. Learn the Basics about bitcoin in an easy to understand language, whilst gaining free Bitcoin and Much more.
Posted in Btc Mining | Tagged , , , , , , , , , | Leave a comment

Full-time Revenue Online

The Most Proven System For Making A Full-time Revenue Online

 

Lets admit … functioning from house is something we had actually all prefer to do.

 

Excitement (July 2011)

 

 

From having the ability to function when you want, from wherever you want, the percentage of individuals that are making every effort to work from house is continuously enhancing.

Possibly one more factor for the demand is because of the truth it’s now becoming a lot a lot more achievable, with an increasing number of individuals functioning from residence and most importantly … more and more folks generating cash online.

But where do you begin?

You’ve probably become aware of numerous methods to ‘earn money online’ in the past, with the likes of Facebook, ebay.com, Twitter, Surveys and Forex appearing in a lot of recommendations. But the concern with the majority of these methods is they only truly help the advanced customer.

Today we wanted to shine the light on a method with tried and tested success stories, and also most significantly a system that can be utilized by anybody.

Want to work from residence and earn money online? After that pay attention up.

Over the previous few years, Google Sniper has actually helped ‘regular’ individuals work from residence as well as earn money online. With over 100,000 past customers, and also the most success stories you’ll ever discover on the internet, we tested out the system to see just what the difficulty had to do with.

With simple to follow training guidebooks, video clips, month-to-month webinars and 1 on 1 assistance, the system has actually been established for success.

The technique? Investing a few hrs a day building tiny ‘Sniper’ websites as well as complying with a secret formula that quickly rates them in Google. As folks search and also find your sites via Google, you earn money with suggesting related products and making a compensation (cash) from each sale.

I’m just scratching the surface area right here though, but I would like to offer you an insight right into exactly how it works.

Intend to work from home? Then generating income online is the obvious option. Wish to know how? Then click on this link. 

 

    PayCoin CryptoCurrency Passive Income Tools

  • Bitcoin Buzz Bitcoin is a digital currency that has exploded onto the scene in just a few short years. I don’t know about you but every time I turn on the news I see Bitcoin being discussed.
Posted in Trc Cryptocurrency | Tagged | Leave a comment

Full-time Revenue Online

The Most Proven System For Making A Full-time Revenue Online

 

Lets admit … functioning from house is something we had actually all prefer to do.

 

Excitement (July 2011)

 

 

From having the ability to function when you want, from wherever you want, the percentage of individuals that are making every effort to work from house is continuously enhancing.

Possibly one more factor for the demand is because of the truth it’s now becoming a lot a lot more achievable, with an increasing number of individuals functioning from residence and most importantly … more and more folks generating cash online.

But where do you begin?

You’ve probably become aware of numerous methods to ‘earn money online’ in the past, with the likes of Facebook, ebay.com, Twitter, Surveys and Forex appearing in a lot of recommendations. But the concern with the majority of these methods is they only truly help the advanced customer.

Today we wanted to shine the light on a method with tried and tested success stories, and also most significantly a system that can be utilized by anybody.

Want to work from residence and earn money online? After that pay attention up.

Over the previous few years, Google Sniper has actually helped ‘regular’ individuals work from residence as well as earn money online. With over 100,000 past customers, and also the most success stories you’ll ever discover on the internet, we tested out the system to see just what the difficulty had to do with.

With simple to follow training guidebooks, video clips, month-to-month webinars and 1 on 1 assistance, the system has actually been established for success.

The technique? Investing a few hrs a day building tiny ‘Sniper’ websites as well as complying with a secret formula that quickly rates them in Google. As folks search and also find your sites via Google, you earn money with suggesting related products and making a compensation (cash) from each sale.

I’m just scratching the surface area right here though, but I would like to offer you an insight right into exactly how it works.

Intend to work from home? Then generating income online is the obvious option. Wish to know how? Then click on this link. 

 

Posted in Full-time Revenue Online | Tagged | Leave a comment

Oculus to Make Virtual-Reality Movies

Oculus to Make Virtual-Reality Movies

 

In-House Lab at Facebook Unit Aims to Build Up Content for Popularizing Headset

 

To succeed, Oculus needs to make virtual-reality ubiquitous, but users won’t invest their time or money without high-quality content.ENLARGE
To succeed, Oculus needs to make virtual-reality ubiquitous, but users won’t invest their time or money without high-quality content. PHOTO: REUTERS
By

If you build the content, they will come.

That is the theory behind Oculus VR’s Story Studio, a new in-house laboratory to create films in virtual reality and to research best practices for storytelling.

The studio, expected to be unveiled Monday at the Sundance Film Festival in Park City, Utah, is a big push by Facebook Inc. ’s Oculus to popularize its virtual-reality headset and foster a nascent but growing community in the entertainment industry. Oculus, which was acquired by Facebook last year for $2 billion, has thus far largely centered on videogames for its goggles.

“Oculus is getting focused on films,” said Edward Saatchi, the producer for Story Studio. “Story Studio is designed to inspire and educate—inspire by making awesome movies and educate by sharing our information with the community.”

A pioneer in a medium that has essentially come back from the dead, Oculus is battling something of a chicken-and-egg problem. To succeed, it needs to make virtual-reality ubiquitous, but users won’t invest their time or money without high-quality content. And sophisticated content creators are often wary of investing in a medium with few viewers. Story Studio is designed to lessen these pain points by making content and, in the process, establishing guidelines that will encourage virtual reality moviemaking.

To do that, Oculus has amassed a team well-versed in storytelling. The group of roughly 10 people includes several veterans of Pixar Animation Studios and Lucasfilm Ltd., including Saschka Unseld, the creative director, a former cinematographer at Pixar Animation Studios, and Maxwell Planck, a supervising technical director and another Pixar veteran.

A scene from a new virtual-reality film from Oculus called "Lost" shows a robotic hand moving through a forest.ENLARGE
A scene from a new virtual-reality film from Oculus called “Lost” shows a robotic hand moving through a forest. PHOTO: FACEBOOK INC.

Since Facebook announced its acquisition of Oculus last March, the virtual-reality genre has benefited from a flurry of activity.

Last fall, Samsung Electronics Co. joined with with Oculus to release a $199 headset that pairs with a Samsung mobile device to deliver a virtual-reality experience. Google Inc. recently released Google Cardboard, an inexpensive cardboard visor to transform an Android phone into a virtual-reality device, while Sony Corp. is working on its own headset.

Elsewhere, several startups and artists have begun creating content and special audio and visual-capturing equipment. Even big studios have started experimenting with the medium—Fox Searchlight Pictures, a subsidiary of Twentieth Century Fox, showed off a special virtual-reality scene for “Wild,” a film starring Reese Witherspoon, at Sundance.

Despite the momentum, Story Studio’s mission faces big hurdles. Today’s virtual-reality reboot is often compared with the dawn of cinema, when filmmakers struggled to get a grip on basic storytelling. In addition, working in virtual reality requires significant technical expertise, including knowledge of how to create content in computer game engines which are required to run virtual reality content. “The technical hurdle is so enormous,” Mr. Unseld said. “There’s a massive rift between wanting to make something and actually being able to make something in virtual reality.”

For Oculus’s virtual-reality headsets to succeed, the Facebook unit needs to create content in addition to videogames.ENLARGE
For Oculus’s virtual-reality headsets to succeed, the Facebook unit needs to create content in addition to videogames. PHOTO: GETTY IMAGES

The notion of using the Oculus for cinematic experiences was itself something of a revelation for the company, which was built by gamers for gamers. In late 2013, Oculus investor Marc Andreessen encouraged the group to reach out to Hollywood. One film director, after experiencing an Oculus demo, enthusiastically asked Brendan Iribe, the CEO of Oculus, how he could get started.

“We didn’t know how to answer them,” Mr. Iribe said.

The leaders of Story Studio acknowledge they are still learning the basics of virtual-reality filmmaking, or what they call “real-time cinema.” The Studio’s first film, a short of several minutes in length, took about five months to produce. For now, the team is focused on creating rich but short pieces, which will help them iterate quickly.

According to Mr. Saatchi, one of the most challenging aspects of real-time cinema is navigating two—at times, opposing—objectives: the need to give the viewer a sense of freedom to feel present in the space and the filmmaker’s need to tell the story. For the first film, “Lost,” which debuted at the Sundance Film Festival on Monday, the team spent a lot of time thinking about how to give the viewer time to relax into the environment, in this case a forest.

The first minute of the roughly five-minute movie is focused on orientation. It opens in complete blackness, aside from a tiny firefly that flutters toward you. Soon, the blackness recedes as a dark forest emerges. The viewer then watches as a robot hand “walks” around the forest until it finds his owner, a giant robot seemingly several stories tall, who is missing a hand.

“One of the mantras of Pixar is story is king—but presence is virtual-reality magic,” said Mr. Saatchi.

Story Studio plans to work closely with outside movie directors and studios, and nurture a community that has been somewhat fragmented. Many of the artists working in the space have created proprietary hardware to capture and process video and audio for virtual-reality movies. Though there is some knowledge-sharing, many are also protective of their creations.

“We want to be open somewhat, but we also want to protect the intellectual property,” says Morris May, a visual effects supervisor, who has worked on Hollywood franchises like “Spider-Man 2” and is also building virtual-reality machinery through his company, Specular Theory.

For now, a world where movie studios are regularly producing virtual-reality content and investing hundreds of millions of dollars in the medium seems far off. There are still detractors—director James Cameron called Oculus Rift a “yawn” at The Wall Street Journal’s technology conference last fall. Most of the big studios have used virtual reality primarily for marketing to promote their blockbusters at select venues. Paramount Pictures Corp., for example, created an experience for its space odyssey “Interstellar,” at select theaters last fall.

The virtual-reality experience for “Wild” from Fox is probably one of the most robust for a major film studio to date. Twentieth Century Fox worked with startup Felix & Paul Studios to produce the story and spent about $170,000 on the roughly three-minute clip, said Ted Gagliano, president of post production for Twentieth Century Fox.

(Twentieth Century Fox is a unit of 21st Century Fox Inc. 21st Century Fox and News Corp, owner of The Wall Street Journal, were until mid-2013 part of the same company.)

It is unclear, however, when or if Twentieth Century Fox will create original content specifically for virtual reality that isn’t tied to a more traditional film project. Ted Schilowitz, who joined the company last year as its futurist, believes Twentieth Century Fox and other studios will invest more in the medium, but the market and technology will need to mature before it takes off.

“At the highest level, we have a very bold mandate to consider a virtual-reality component for every movie going forward,” he said.

Posted in Virtual-Reality Movies | Tagged | Leave a comment